Imaginary Component

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Where the name comes from

Why “OneMore”? Rounds have random letters to work with, but ‘One More’ is available: a tile that can be any letter you like, to be used as many times as you like. N I W F are given here. FIND… Continue Reading →

Slowly coming out of stealth mode

I half-built a complicated Vampire Survivors clone. It was fun to play. There were around five VS clones coming out a week by the time I was done with the low-level systems, so I wasn’t willing to put the year… Continue Reading →

Pastiche Time

I’ve been working on something new. My previous attempts at educational games ended up being….. Not Fun. This is a complete failing in a game, so I’ve spent the last month and a half or so (a little less, and… Continue Reading →

Introduction to Databases for Programmers

https://www.youtube.com/watch?v=eFXHo-QZoT8&t=31s I’ve put together an introductory YouTube video for programmers who want to get started with databases. There are several options and quite a few complicated decisions to make when selecting a specific system for use. This video is targeted… Continue Reading →

Presentation at the Game Dev Guild conference

So, I prepped and presented an hour for the Game Dev Guild conference. (https://guildconferences.com/gdg/) It was about using databases in games programming with Unity. And Base. And SQLite. So I’ve been a bit busy and haven’t updated WordCrystal. The problem… Continue Reading →

New Game for Ludum Dare!

I made a game in 7-8’ish hours. No inherited code, no asset sounds, no asset graphics. The Ludum Dare is a famous game jam, for some reason. It contains a, “Hardcore Mode,” called Comp. Wherein you are expected to build… Continue Reading →

Word Crystal Released on Steam!

So, we’re live on Steam in Early Access! So far, after 22’ish hours, 1,200 people have purchased the game! This is actually a fantastic result, seeing as I didn’t expect anywhere near that many given how little PR I put… Continue Reading →

Word Crystal Release a Go!

So, my Word Crystal release build has been approved on Steam! Press kit link below: Word Crystal Press Kit I’m in the process of fixing minor bugs so the RC is even better polished for my release date: the 30th…. Continue Reading →

Dev Log, 2022-03-16

So, I’m working on prepping a platform release. Adding achievements. Fixing little bugs as I can find them. Today, I have fixed a bug regarding guess result coloring in WordCrystal. Generally, though, it has been a marginally unproductive day. This… Continue Reading →

Word Crystal update on Itch

I’ve released a couple more tuning fixes to Word Crystal, and V1 is now on Itch. It would be lovely if people tried it out.

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